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Post 3: Based on your learning from Unit 3, discuss the merits or shortcomings of design thinking to your chosen areas of study


I study Computer animation which means that I concentrate the most on the movement of characters. But it is wrong to say that's the only field that animation is about. 

 I think that I should start from what design thinking is- it is the designer's work process. It's all about an idea before the realization, in literature, art, music, and business.

In this post, I will discuss the merits and shortcomings of design thinking in computer animation. 

One, single reference can ease the whole process a lot, unlike in other fields of CGI.  It is pretty much straightforward, you just simply adjust the pose of the character/ characters/ props. It is very rewarding when you see your character coming to life, starting to move. When you have an idea in your mind, you can record yourself moving and use it as a reference and if you have enough abilities, you can show your idea pretty well. Basically, everyone can do simple animations. Because people are the target audience basically everyone can tell, after watching the demo, if something's wrong with the animation or even generally what is wrong with it.   

On the flip side, you need to know a broad spectrum of fields like anatomy, acting, even physics is needed. You need to know the software and its limitations. It takes a very long time and lot of resources to render the sequence properly. The process of creating animation is very long. Usually, you work on one thing together with others, so it can be frustrating to have things adjusted differently by someone else on the same file. You need to remember to save files often and not to override them because you can do something wrong and then lose your progress. It is much harder to get references than, for example, for drawing, simply because it is less popular. 


resources:

https://www.interaction-design.org



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